![]() And even they impose certain limits to avoid excessive unpaid traffic: Outgoing traffic is expensive, only the largest storage providers can afford to offer storage with shared links. You are probably used to downloading small files from shared links on Google Drive, Mega, etc., and you think the same can be done with any file, like a 9 Gb Enderal SE archive. Ian Patterson posted a fix here Sound Fix for Large Sector Drives. Sometimes, the issue is caused by a drive with a sector size other than 512.The easiest solution is to move Enderal SE installation (or Skyrim SE for the mod version) to the system drive. Supposedly, it is linked to presence of the Master Boot Record on game’s drive (see this gist). If music is missing from the beginning, even in the main menu, it happens due to an obscure vanilla Skyrim bug, appearing when installed on a non-system drive.Music overrides are save-baked per region, so you may need to re-run it after moving to affected locations. As a workaround, download this file, copy it to the root directory of your game, where SkyrimSE.exe is, and run in console bat silence. It is fixable, just very hard to pinpoint and report. If music worked fine at first, but disappeared at some point mid-game, you have encountered an engine Skyrim issue with non-firing OnTriggerLeave.There are three known sources of issues with music in Enderal SE. UPDATE: As of 2.0.12, Enderal automatically detects some types of incompatible mods and shows warnings on game start. ![]() Was this mod converted properly to SE? Does it affect Enderal content? Does it fit? Does it interfere with Enderal mechanics? While technically an ESP without any errors may be compatible, you must answer other questions, too. If you suddenly see one or more of them only in Skyrim.esm and plugin’s column is completely empty, you got a FormID collision, do not even try to use this mod without fixing it. If there are none, go manually through all records in the plugin and see if they are shown properly in 圎dit. ![]() If the plugin has a Cell and/or Worldspace node, delete them and check for errors again. If it reports about missing entries, the mod is incompatible. To determine if an ESP plugin is compatible with Enderal, run 圎dit and check the ESP for errors (literally, right click on the plugin -> Check for errors). Even if the entries still were there, the mods would still be useless, because they do not affect Enderal content. This makes all mods, relying on removed entries, incompatible with Enderal. Long answer: Enderal uses heavily modified Skyrim.esm, incompatible with Skyrim. Short answer: Always assume a Skyrim mod is incompatible until proven otherwise.
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